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  • Maya 7 Exporter Questions - Ogre Forums
    When I export the shoes and put them into my OGRE scene, they are the exact same distance from the center of the SceneNode as they are from the center of the Maya scene in the Maya program I would assume then, that the exporter is treating 0,0,0 as the meshes origin How can I tell the exporter that the center of the mesh is the origin?
  • [solved] Ogre and FreeImage library get different results
    I'm currently building a software solution where i need to replicate changes made on images on two independent programs In one of them i use Ogre::Image class to manipulate the images and on the other i use the FreeImage library FreeImage version: 3 10 0 (from Ogre log)
  • [ogre 13] debugging advances and vulkan - Ogre Forums
    Re: [ogre 13] debugging advances and vulkan by paroj » Wed Apr 20, 2022 7:25 pm you should get the texture names out of the box with 13 2+ To get the grouping by RenderTarget and Material, you have to compile Ogre with OGRE_PROFILING=ON This is hidden behind that option as it requires debug markers per-frame, which may slow down rendering
  • Ogre Attic repository - Ogre Forums
    Discussion area about developing or extending OGRE, adding plugins for it or building applications on it No newbie questions please, use the Help forum for that
  • dotScene - Ogre Forums
    I imagine that more Ogre users will find a way to use this in the future, especialy if we provide an easy to use, tested and stable lib for a quick start Please let me know what u think, cTh
  • Ogre + Bullet - Ogre Forums
    SDL + OpenGL and OGRE are very different things, I mean in general they do a similar job, except OGRE has more features dedicated to advanced 3D rendering I suggest you evaluate both and make a decision In any case synchronizing with physically simulated bodies works the same no matter which render engine you choose
  • Ogre::Root initialise and extra params - Ogre Forums
    Ogre::Root initialise and extra params by mobileben » Thu Jan 31, 2013 2:31 am So admittedly I'm relatively new to Ogre But I have lots of experience in both 2D 3D games As of late, my focus really has been iOS and a bit of Mac One thing that isn't too uncommon is having your own UIWindow NSWindow and views
  • The Ideal Input System? - Ogre Forums
    When the framelistener starts a new frame the action handler translates the objects according to the frame time sent from the framelistener Component-Object Wiki | Game Blog | Portfolio 8 posts • Page 1 of 1 Return to “Using OGRE in practice” Jump to
  • 2D in Ogre - Ogre Forums
    2D in Ogre by theo » Wed Feb 11, 2009 10:47 pm Hi everyone, I want to use Ogre for 3D in my project (I'm actually using MOgre, but my question is related to Ogre in general) I've been looking for a way to render textures directly on the screen in Ogre (menus etc )
  • How to implement story? - Ogre Forums
    The code snippet above uses some of the same ideas Check it out * Less noise More signal * Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion OgreAddons - the Ogre code suppository





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